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How To Nail Your G1 & G2 Setup Optimized for Outstanding Views

27.Mar.2021
Latest Updates

      • SteamVR Setup Updates
      • Inclusion of PD/RPE/CRM explanation
      • Jabber’s Science Video on PD/SS% balance
      • Screen Shot Updates for PD/RPE/CRM on-going…

 

Table of Contents

Quick Tips
Why do I have screen stutter, ghosting…etc.
Tools to Make it all Work
Common Questions
      • “I’m not running DCS via Steam. Do I need all this?”
      • “Does this work for Flight Simulator 2020?”

YES!

    • DCS uses SteamVR as it’s compositor and essentially driver for connecting to your VR Headset
    • Your headset needs this setup no matter the Simulator you will run after
    • For Oculus users, this is done with the Oculus software also supported by DCS
    • There isn’t currently direct support by DCS for Windows Mixed Reality, you need to install and use SteamVR to get started 
    • You don’t need to run the Steam gaming environment with it, you do need this setup with Stand-Alone DCS or Steam DCS

LINK: For the best experience, first, follow the Oculus to Reverb Setup

  • This will ensure you have all of the necessary software to run the Reverb in DCS/FS20 for a First Time User or Oculus transfer
  • Then, come back here and follow the initial setups for the device
  • It is a requirement that you tune your Rig and OS for VR
    • Out of the box Win10 drags simulation to it’s knees
  • Follow the Rig Tuning Guides Closely
    • This is a game of inches, not giant leaps
    • Windows 10 Tuning
    • Rig Tuning
    • Skipping around generally means, oops, missed that, it’s not so great

Not doing the tuning means you’ve left up to 30% of available horsepower on the table and not in the cockpit. Flight Simulation is not your average VR Portal Game when it comes to Rig setup.

Please Join Us on the VR4DCS Discord for any questions you may have!

Links to Required Software & The Steps to a Good Install
Software for this Walkthrough
      • Windows 10 – [latest version]
      • Windows Mixed Reality Portal (WMR)
        • Part of Windows 10
        • Ensure you have the latest MSFT updates for WMR
        • LINK>> WMR Portal
      • Windows Mixed Reality for SteamVR
        (WMR for SteamVR  or Beta)
      • SteamVR Release
        • Found in the Steam Store
        • You may need the BETA for some  simulators
        • (MSFS 2020 currently needs BETA)
        • LINK>> SteamVR install
Check Windows 10 Version
      • Click the GEAR for Windows Settings

      • Click SYSTEM


Controls: SYSTEM
      • Scroll down and Click ABOUT


System: ABOUT
      • Scroll down a bit until you see Windows Specifications and the info

      • You need AT LEAST 2004


About: VERSION
Turn Off GAME MODE
      • Critical for DCS and MSFS 2020

      • Enter the SETTINGS: Home screen again and select GAMING

      • In the GAMING screen select Game Mode

      • In the Game Mode screen select Game Mode OFF


Settings: GAMING

Settings; GAME MODE

Settings: GAME MODE OFF
Turn off Hardware-accelerated GPU Scheduling
      • ONLY for the weakest Rig setups or untuned Rigs

      • Tuning far exceeds the benefits of this being on

      • Turn this OFF especially for DCS and MSFS 2020


Control: System

Control: DISPLAY

Control: GPU SCHEDULING OFF
Settings That Matter
      • If you want all the pixels, then you may not be able to add all the eye candy – horsepower matters

      • But we don’t like the jitter and sparkle around the edges that fit together

      • We compromise, we use tools to strike a balance between enough pixels to see things at a distance, and pixels mushed together for fewer jaggies and stop the sparkly things

      • The in-game tool suite was built for flat screens before 4K or 8K and 30xx cards came around to push pixels through the pipe

      • We don’t need much tuning to clear the view in VR, a bit for fine-tuning 

GPU and CPU  Frametime are the keys to Smooth
      • You can use the built-in DCS Frametime display to show you how much you are degrading your smoothness. However, using the 3rd party “fpsVR” tool available in the Steam Store gives you a better display and more info
      • “Lower Frametime is greater smoothness.”
      • “Once you’re sustaining 35+ FPS, forget about FPS, manage Frametime”
      • In the Frametime graphs
        • Green/Yellow is Good
        • Orange is OK
        • Red is Bad
      • You’ll need to watch both CPU and GPU Frametime and adjust your Super Sampling (SS) percentage and in-game graphics settings to see what configuration keeps you in the Green/Yellow area
      • You may find yourself in a lot of Orange with Red spikes, still smooth but with variable play
        This is where Reprojection can smooth things out
      • There instructions to turn this on and control Steam Reprojection, seen later in this doc
      • MSFS 2020 See the MSFS 2020 Setup Doc for Reprojection
      • If your Frametimes are in the teens range you’re golden
Important Notes & An Equation
      • DCS PD x Steam Video SS = A huge mush of your pixels and drag on your Rig power
        • HIGHLY recommend you set DCS PD to 1.0 and manage the view with SteamVR Per Application SS%

        • The current implementation of DCS PD is not as fine of a control as you get in SteamVR SS%

CAUTION
      • SteamVR adds a multiplier factor of 1.4 based on the individual HMD used when rendering the view

      • See this in action as you move the SteamVR SS slider from 100 to 150

      • Note the resolution of the rendered image it’s pushing is just below the slider

      • Start tuning by setting the slider to 100%

      • Then, with your new benchmarks of FPS and FrameTime, start tuning for clarity of view and smoothness using your tools

 

Where to Apply the Resolution Multipliers

      • For WMR or SteamVR headsets, leaving PD at 1.0 gives you finer control using SteamVR SS% in tuning
      • Using SteamVR Per-Application settings enables this control per application
      • DCS.exe won’t show up for adjustment in the Application section unless it’s running in VR at the time
      • The setup steps follow in the SteamVR section
A Necessary Tool for Tuning – “fpsVR”

@Yomo states and I agree, “Stop chasing FPS”

      • Work for a picture you like and a smoothness in your gaming experience
      • Then stop. Stop being the important part
      • Frametime more equates to smooth a smooth experience than FPS
      • The “fpsVR” Tool available in the Steam Store for about $4 can help you with what your GPU and CPU are doing with various settings.

fpsVR Floating Status
DCS Initial Settings

These are starter settings to get you to a known place to begin tuning.
From here, using the described tools and processes, you’ll start tuning for your unique Simulation Rig capabilities.

      • Example Settings Below
        • These settings change on my rig based on the most recent update and likely the direction of the wind for the day… 
        • NOTE: Anisitropic Filtering should be set to 4x 8x or 16x
          • Without it, the lights and markings on the KC135 tanker are hard to see
        • I have recently set Clutter & Grass to the max with no negative effects
        • I have turned Reprojection OFF currently for the results below

           

        • System Spec
          • i9-9900k@5.2
          • EVGA 3080 FTW3 Ultra
          • 32 gig 3400 RAM
          • M.2 Drive
          • Reverb G2

             

        • Results in MP
          • FrameTime: High teens to low 20’s
          • FPS: 55+ maxing at 90
          • Small dips around busy airfields briefly to 45 fps
          • No Stuttering
          • No Frame Lagging

DCS VR Settings

DCS VR Settings
SteamVR Settings
Setup SVR
      • Settings Menu/Video – App Resolution/Custom
      • Settings Menu/Applications – Setting the DCS.exe Custom Resolution 
        • G1/G2 at 100% to start tuning
        • (DCS.exe only shows here when it’s running in VR)
      • Watch the Jabbers Video below for an understanding of how the settings between DCS PD and SteamVR SS% function
      • Example Per Application SteamVR settings are below (TBD)
      • Developer – Enhanced Super Sampling – OFF/ON
        • Try OFF first. When stable and smooth in flight, try changing it to ON
        • Adds additional smoothing to antialiasing, but may induce artifacts or lag
        • Either setting may make a difference based on your Rig capabilities
Jabbers Video Explaining the PD/RPE/CRM Relationship

Detailed Setup SVR
        • Chose the Bars for the Menu
        • Select SETTINGS

SteamVR Floating Menu

SteamVR Settings
SVR General TAB
        • Note the Resolution Per Eye (RPE) Setting
        • A good starting point for tuning is 100%
          Also makes the math easier when testing impact of your changes
        • The WHITE BAR in the slider is the system recommended setting
        • SHOW Advanced Settings should be on

SteamVR GENERAL TAB
SVR Play Area TAB
        • Not Required for DCS/FS2020
        • Settings per personal preference

SteamVR Play Area
SVR Dashboard TAB
        • Show Settings/VR Dashboard – A Path to Reprojection
        • Setting these two sliders to ON will bring up in-VR WMR4SVR
          menus allowing for Reprojection and other Settings
        • Once you’ve completed the setup,
          return to this page to turn off the menu pop-up
        • With these ON, once you start SteamVR, the control panel will launch automatically and needs hand controllers to change settings
        • Details on this covered in another post

SteamVR Dashboard
SVR Video & Per Application Settings TAB
        • Per App/Game specific settings
        • Settings for other sliders per recommended for a Simulation experience
        • Try Advanced Super Sampling settings on/off to your view and experience preference

SteamVR Video
Jabbers’ SteamVR PD/RPE/CRM Spreadsheet
        • Examples per VR Headset and resulting resolution changes.
        • A calculator to determine the true resolution displayed per settings.
        • >>>  CLICK  >>>

Jabbers’ HMD Resolution Calculator
SVR Audio TAB
        • Setting HEADSET will automatically switch to Mic/Speakers in your HMD when running a game
        • Manual lets you choose in WINDOWS Sound Manager by application
        • Recommended Settings in not using a separate headset with your HMD

SteamVR Audio
SVR Startup/Shutdown TAB
          • Recommended Settings

SteamVR Recommended Settings
SVR Developer TAB
          • Current OpenXR Runtime: WMR
            • Required for MSFS 2020
            • Not Required for DCS

SteamVR Developer TAB
SteamVR Developer MENU
        • Back to the SteamVR Floating Menu
        • Select Menu Bars / Developer / Developer Settings

SteamVR Developer – Developer Settings
SVR Developer SETTINGS
        • Settings As Displayed

SteamVR Developer Settings

SteamVR Developer Settings

SteamVR Developer Settings
WINDOWS Mixed Reality Portal Settings

These settings are recommended for higher-powered and well-tuned VR Simulation Rigs, as is the purpose of this blog.

Systems not meeting these specifications may want to choose AUTO for many of the settings.

This blog does NOT recommend 60Hz in any case. Visuals are degraded significantly. Needing to set this indicates upgrades are needed in your Rig.

GENERAL

          • Windows MR Settings (In the Windows MR Portal Settings Menus)
          • Visuals – High
          • Calibration – Your IPD
            • G2 as per SLIDER on the Headset
            • G1 Set here
          • Experience Options – 90Hz

WMR Portal Screen
WMR Settings
Audio
        • When using the integrated mic and headset, choose these two options.
          The audio will automatically switch to the headset then active
        • Generally, the Audio devices are labeled as follows when selecting where your app should send audio
          • Speakers (Realtek USB2.0 Audio)
          • Microphone (Realtek USB2.0 Audio)

WMR Settings Audio – Speech
WMR Settings – Environment
        • This option is for clearing your boundary settings should you need it.

WMR Environment Settings
WMR Headset Display Settings
        • Recommended for higher-powered simulation Rigs

WMR Headset Display Settings
Nvidia Control Panel
        • Follow the Nvidia Control Panel Settings in this Blog Post.
        • These are set for best visuals
        • Lower powered Simulation Rigs may have issues with these settings.

LINK>> Control Panel Settings


LINK to Nvidia Control Panel Settings
Turning on MotionVector [Reprojection] in WMR4SVR
      • REMINDER: WMR4SWVR is Windows Mixed Reality For SteamVR

        • You only have this available if you are running a WMR headset

      • Motion Vector in VR can make up for highly variable frame rates and smooth out your play

      • It is often associated with visual artifacts

      • Consider it a compromise of smooth play and visual acuity – your mileage may vary

      • The settings are now accessed via the SteamVR Setting Console while In VR

Enable WMR Motion Reprojection – Option 1

[Thanks to Noxyd in the VR4DCS Discord for pointing this out!]

    • Navigate to the MixedRealityVRDriver Folder noted:
      • (X):Program Files (x86)SteamsteamappscommonMixedRealityVRDriverbinwin64
      •  Run: OpenVRSettingsUX.exe
      • Choose the Graphics Tab in the window
      • Default SteamVR app motion reprojection mode
        • Allows you to choose a Reprojection mode per VR application
        • DCS only shows up here when it is RUNNING in VR
        • If you select this option, new settings appear in the SteamVR/Settings/Graphics Tab for managing per-app Reprojection
        • If NOT selected, these settings will apply to all VR Applications
      • Reprojection Status
        • Auto – Runs When Needed
        • Motion Vector – Always On
        • Disabled – OFF
      • Force DX11 Mode


Default SteamVR app motion reprojection mode settings

  • Manage Video Settings For:
    • Drop Down to choose the app you want to specify Reprojection status for
    • Here DCS is running and shows up for adjustment
  • Custom Resolution Multiplier
    • Setting the running SteamVR SS% per application


Motion Smoothing Dropdown

Options as noted

  • USE GLOBAL SETTING – Follow the top-level setting (Default)
  • Enabled seems to mean AUTO
  • Disabled – OFF
  • Force Always-On – ON


Enable WMR Motion Reprojection – Option 2

Enabled while in VR

  • In SteamVR Settings
    • Go to the Dashboard Tab
      • Enable: ON
        • Show Settings – On
        • VR Dashboard on system Button – On
      • This will bring up the SteamVR settings tab in the HMD when SteamVR starts after WMR4SVR.
    • After you complete the setup for Motion Vector in SteamVR, via the steps below, come back to SteamVR Settings: Dashboard and turn both of these OFF

SteamVR Dashboard Access
      • Once inside SteamVR, you should see this screen

      • Click the WMR4SVR Control in the bottom left to get you to the settings you need


WMR4SVR Settings
      • If the menu doesn’t appear, try clicking the Menu Button
        (raised thumb button) on your right controller
        • (If yours is mapped differently, try other buttons)

Controller Menu Button
      • The initial INPUT screen should appear

      • Note the controller menu button choice as displayed


VR Input Screen
      • In the WMR4SVR Settings Screen Click GRAPHICS

      • NOTE: The menu button selected to Open/Close the Dashboard


WMR4SVR Graphics
Motion Vector Settings
      • Auto – Turns on when the system meets the need
      • Motion Vector – Always On
      • Disabled – Off
      • Force DX11 Mode: I don’t see a difference in testing
        Normally I leave this OFF

Motion Vector Settings
      • After setting Motion Vector to your preference, restart SteamVR

      • Be sure SteamVR has exited all the way out by checking Task Manager or just restart your system

How To Nail the Best Flight Simulator 2020 VR Experience


 
We will help you nail a known-good VR capable state, gaining some added knowledge of what to tune for your particular
Simulation Rig.

Pre-Work For VR

Start by making sure you’ve properly installed your VR Headset and have tuned and overclocked your Simulation Rig. Without this tuning and setup, you won’t have all the horsepower needed to gain the full benefit of the VR experience.

Information and links to articles on tuning for VR below…

Rig

OS Tuning

Scroll Down for SteamVR & Oculus Info

Software Required all Headsets

WMR Must be the Most Recent Release

  • 104.2012.9003 – or later

OpenXR & Tools

LINK: OPENXR Developer Tools

  • This utility for headsets will allow you to enable Motion Reprojection when running MSFS 2020 in VR
  • Your use depends largely on your rig horsepower and the current state of MSFS 2020 builds. 

Assume you need this feature at this time


MS Store: OpenXR Developer Tools

After Installation

    • Run OpenXR Developer Tools
    • Select the DEVELOPER SETTINGS tab

Openxr tools 1

Developer Settings Tab

  Turn ON “Use Latest Preview”
  Select the Motion Reprojection state as desired
  Click X to save and close

 Then restart your Rig…

Openxr tools 2

12/22 – UPDATE:
Updated OpenXR Developer Tools for WMR adds CUSTOM RENDER SCALE
    • Initial Setting 100%
    • Testing and more info to follow


SteamVR Use
As of  22.Dec.2020

  • Microsoft recommends Deactivating Game Theatre Mode as it may interfere with the sim’s VR mode
  • To use MSFS 2020 in VR using SteamVR you must use the current Beta version of SteamVR
  • Enable this in your Steam Library by R-Clicking on SteamVR and selecting PROPERTIES

In the SteamVR – PROPERTIES Window
    • Select the BETAS Tab
    • In the Select Dropdown, choose STEAMVR Beta Update
      (no code is required)
    • Hit CLOSE to save

Oculus Users

Before using VR in MSFS with an Oculus headset, the computer needs to know the location of the OpenXR runtime to use. 

This may already be set for you and no change may be required.

 Follow these steps to set this location in the registry

  • Right-click on your Start menu and select Run
  • Type in “regedit” (without quotations) and hit Enter.
    This will launch the Registry Editor
  • Locate the following key: HKEY_LOCAL_MACHINESOFTWAREKhronosOpenXR1
  • For ActiveRuntime change its value to the one that matches your platform (note: default path is shown below):
    • C:Program FilesOculusSupportoculus-runtimeoculus_openxr_64.json
  • Close the Registry Editor
Oculus Stencil Mask Issue
  • This has been fixed in the latest Oculus software Beta update!
  • You should be able to force the update by going under Settings – Beta – and deactivating and activating the Public Test Channel.
Microsoft LINK: Known Issues
22.DEC.2020
  • The sim’s performance may be poor with the Mixed Reality Portal running in the background when not in VR mode
    • Workaround: Close the Mixed Reality Portal when not flying in VR mode
  • A few instruments may not always work properly in VR
    • Example: Setting the trim by clicking and dragging on the trim wheel will instantly set the trim to its maximal value
    • Workaround: Use the mouse wheel to adjust the trim
  • Assistance notifications will not appear when in VR mode
  • Labels in VFR map are cut in half
  • Gray boxes appear around signs and markers when selecting a Travel-To option
  • The panel reset feature is broken in VR and therefore has been deactivated in VR.
    • A fix is on its way
  • When both game menus (foreground) and toolbar menus (background) are open, the mouse cursor may jump from one to the other when moving across the menu.
  • There are a few instances where an item behind another will be displayed in front of it
    • Toolbar vs toolbar menus, location markers vs toolbar menus
  • When the toolbar is opened at the same time as the toolbar menus and when interacting with the menus, the cursor may position itself on the depth of the toolbar and not of the menu.
    • Workaround: Close the toolbar

Preparing MSFS 2020 for VR

Running MSFS 2020 in VR requires several controls be mapped and awareness of the settings that effect performance and the view.

These are best performed BEFORE you jump in, giving you a better overall experience.

If you want to fly in VR immediately after completing the setup, be sure to start the WMR PORTAL or SteamVR or Oculus VR software before launching MSFS 2020.

Watch for your headset to time-out before completing these steps, manage accordingly.

wmr portal
LAUNCH your VR Headset Software before launching MSFS 2020
  • Minimize the VR Software once it’s running
  • Start MSFS 2020
  • From the home screen, select OPTIONS/GENERAL to configure the VR settings
  • You can enter VR from the Main Menu by pressing CTRL-TAB and using the floating menus while in your HMD

    For illustrative purposes, this tutorial assumes you remain in flat screen until ready for takeoff

VR Control Location – GENERAL
Graphics: Click the Highlighted Slider shown for VR Settings
Switches between PC (Flat Screen) and VR Settings
The Graphics Controls shown effect only VR
Traffic: Click the Slider that says PC and switch to VR
VR Mode: Controls for entering VR and adjusting Pilot view



Rig: G2 / 9900K@5.2 / 3080 FTW3 Ultra / 32gb RAM / OS Tuned for VR
The VR settings items are similar to what you find in the
PC Graphics setup
  • Know that you will start with fairly low settings and work your way up, learning the impact of changes relative to what is most important to you in flight.
  • These settings are adjustable while in VR Flight by pressing ESC and selecting GENERAL from the menu.

Sample Settings and mixes will be supplied in another article.

Cockpit View Adjustments

Once you are in VR and have re-centered your VR Headset, you may need additional fine adjustments to the pilot view position.
 VR Mode Tab
  BUTTON to switch to VR (other than using CTRL+TAB)
  Translate Pilot View Controls Be sure to map DEPTH
  CTRL+TAB To Enter/Exit VR

Cockpit Camera: Translate Cockpit View
  • After making your selections, APPLY & SAVE the changes, and return to the Home Screen
  • At the Home Screen, select NEW (World Map) to start a flight

Flight Planning & VR Controls

  • This sample flight is in a Cessna 172 Skyhawk from KOSU in Columbus
  • Once your flight is planned, press FLY to begin the flight

CLICK the Pic to see more details
  • The AI is positioning the aircraft onto the runway for takeoff
  • Press READY TO FLY to gain control of the aircraft and be positioned for takeoff

CLICK the Pic to see more details
AFTER pressing READY TO FLY
  • Positioned on the Runway
    (or parking spot of choice)
  • You have control of the aircraft
    (check the controls)
    When in VR
  • PRESS CTRL-TAB to enter or exit VR
  • TAB will enable the Pop-Up menus
  • ESC will bring up the OPTIONS menus
  • The distance of the toolbar menus from the pilot can be adjusted by left-clicking on the top bar and scrolling with the mouse wheel

Menus now remain in position when in VR and do not rotate with head movement


CLICK the Pic to see more details
  • After pressing CTRL-TAB to enter VR you will be presented with the centering request.
  • PRESS the SPACE BAR to recenter your headset.

CLICK the Pic for more details

Welcome to VR!

How to Fix The HP Reverb G2 X570 Setup Fail

CURRENT ISSUE

New G2 owners with an X570 motherboard and possibly new AMD CPU’s are having problems getting the G2 to initialize on setup.

What Seems To Work

  • Initializing the G2 on an Intel-Based PC
    Then reinstall in on the X570 Rig.
  • Deleting the G2 from the Device Manager
    Delete the G2 from within Device Manager.
    Unplug the G2 from your Rig and restart.
    Once started and signed in – plug the G2 back into the Rig.
    (note: you may need to try several USB ports to get activation.)
  • USB-C to GPU
    Plug the USB-C Reverb G2 connector into a GPU USB-C Port.
    (Rather than the MB one.)
  • Use the USB-C to USB-A Converter
    Plug into a USB A port.
  • Is It Plugged In???
    Check and be sure the cable connector on the HMD has “Clicked” when you plugged it in!
    • Ya – common…


Use the following posts to get going quickly!

New VR Users:
How To Conquer The Swap From Oculus To Reverb G2 / G1

Reverb Setup:
How To Nail Your G2 / G1 Setup For The Most Amazing View!

Optimizing Your OS For VR:
How To: DCS World OS Tuning Videos – DIY

Join us on the VR4DCS Discord in the REVERB Channel if you still have questions.

How To Tune Your NVIDIA Control Panel Settings In The Reverb G1 / G2

A Solid Starting Point for Nvidia Control Panel Settings

In keeping with the theme of this Blog, the goal is to give you a known good starting point, where you can begin your own tuning.

This is setup is focused on the best view with smooth play
This is not about maxing FPS

  • Remember, each Rig is unique and you may need additional tunings to fit your specific situation.
  • You should have already gone through the Rig Tuning sections in the Blog to gain the best benefit from these settings.
  • This has been put together with the knowledge of the limitations of DCS, alignment to complementary settings in the Control Panel, and an expectation of high graphic quality over speed.

CLICK HERE:   Download a PDF of this chart for your use!

Nvidia_CP_VR4DCS d_5

How To Reinstall DX11 for DCS World

DCS – DX11 Reinstall

Special Thanks to @RTFM, @Camera, and @Mr. Builder for sending this info to us and sharing their group results on the VR4DCS Discord!

Do you have a lot of in-cockpit stutter in VR and can’t seem to smooth it out?

At this time, around the end of June 2020 into July 2020,  there has been a significant amount of in-cockpit stutter in DCS World VR, not easily attributed to CPU or GPU stress.

What is proposed is a DX11 reinstall with the theory that there may be graphic engine transitional issues in DCS World, corruption from an Nvidia install, or some other touch of DX12 corrupting the compatibility mode. It could be that DX12 compatibility mode just isn’t what it needs to be for DCS.

NOTE: “YMMV”

  • It’s unlikely this procedure holds significant risk for your Rig.
  • You should have already completed the Rig Tuning in this blog, or you likely have other issues before getting to this!

It is possible you may need to repeat this after a Microsoft update.

  • You may need to reset some controls in-game after running this, though this isn’t proven.
  • Running DXDIAG.exe prior can tell you which DX is currently the default in your system.
  • Running this procedure will not remove DX12.

Where is the Software

ED distributes the DX11 Runtime Installer with the installation of DCS World.

Location

(drive):Program FilesEagle DynamicsDCS World OpenBetadistrDirectX

Install Process

*REBOOT YOUR PC

OPTIONAL

Use the SteamVR FORCE DX11 MODE for possible added benefit.

As usual, Your Mileage May Vary – test with it on and with it off

Microsoft Flight Simulator 2020 isn’t what you thought…

4.27.2020 by Thud.
Is it becoming obvious that Microsoft Flight Simulator 2020 will not be the beautiful VFR/IFR capable high-fidelity simulator we were hoping for in this massive re-do of the classic Flight Simulator family?

MSFS 2020 is without a doubt the most visually stunning representation of the land, sea, air and weather ever depicted in a flying simulation. The beautiful part is spot on.

It is also clear the sim community is somewhat on hold pending the release of this product. Some, including me, surmised the death of the venerable Prepar3D, X-Plane and their add-on product cousins shortly after this stellar product is to be released. I no longer think this will happen. I think they will be around (perhaps in a consolidated form) for some time to come. The recently released P3D v5 with DX12 support is the smoothest VR experience in my Reverb that I have ever had in a flight sim. It is stunning. It doesn’t have the visuals of MSFS 2020, not yet anyway.

What this exercise in game creation really is, will be the beginning of new technologies and ways to create, update, expand a genre in need of a restart. This technology showcases what is truly possible with today’s technology. The individual Azure Cloud-based tools and engines being brought together to create the visually stunning product will be at the heart of the next generation of study level flight simulation.

No, it won’t be “MSFS 2020 Combat Sim”. It will be the next “Eagle Dynamics” type company subscribing to the AI, Graphics Engine, Weather Mapping tools available in the Azure Cloud to create something entirely new. Taking advantage of not needing to create those parts from scratch, adding their own genius in systems design and bringing it all together in ways we hadn’t thought possible.

Subscription is a powerful force in computing. Microsoft stands to make billions of dollars with subscription to the individual technologies by companies creating new products. Far more than the millions they would make selling a high-fidelity flight simulator to a decreasing population of enthusiasts. Well played Microsoft, well played.

Who will be the company that takes that plunge?

How To: Clear DCS & MSFS 2020 Variable Net Traffic

Simulations Are Forcing Larger Downloads and Using More Bandwidth

(CAUTION: This may reduce the quality of VoIP Comms such as Discord or SRS)

To keep Windows 10 Home out of your way during these transfer, to keep all the bandwidth for game updates & in-game streaming, to stop some of the variable network performance
-= Do This =-

[Thanks to Chris Titus Tech for posting this easy Tune!]

Steps

        • Run Regedit
        • Add a Key
        • Add a DWord
        • Quit and Reboot

Run: Regedit

        • Navigate to
          • ComputerHKEY_LOCAL_MACHINESOFTWAREPoliciesMicrosoft
        • R-Click On the word Microsoft
          • Select  New / Key
          • Name It: (Cap P) Psched

Create Key

Add the Dword

  • R-Click in the open space on the right:
    • Select:  New / Dword (32-Bit) Value
    • Name It: (Caps Matter No Spaces) NonBestEffortLimit
    • Leave the value at Zero
  • Close Regedit
  • Restart your PC

Create DWord

How To Optimize Win 10 [2004] – Tuning for DCS World and VR

GPU SCHEDULING – OFF
NOTE: For beefier Simulation Rigs, GPU Scheduling shows more of an FPS loss than gain.

If you’re tuning your machine for DCS World and VR, GPU Scheduling may slow you up. If you have a less powerful Rig and haven’t gone through tuning, you may see a small gain.
It won’t take the place of spending the time to tune properly!

Game Mode – OFF

Also critical to ensure the background processes critical to DCS (and FS2020) have room to run. Keep this OFF.

Follow the rest of the Rig Tuning and Headset Tuning to get all the pixels flowing